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Boong-Ga Boong-Ga

Arcade game simulating kanchō and spanking on a model posterior.

Boong-Ga Boong-Ga

Boong-Ga Boong-Ga (Korean: 붕가 붕가, Japanese: 開ウン!ケダモノ占い), also sold under the English title Spank 'em, is an arcade game from the South Korean developer Taff System. It holds the distinction of being the first arcade game to simulate kanchō, a prank common in Japan and Korea in which the victim is poked in the anus with two fingers without their knowledge. The game became notorious online in 2001, often mistakenly thought to be Japanese, because of a poorly translated advertising flyer that highlighted its unusual spanking and kancho mechanics. According to promotional materials, Boong-Ga Boong-Ga was created for the Japanese market and was well received at the 2000 Tokyo Game Show. Although a contract was signed to distribute 200 units in Japan, only five machines were ever actually shipped there.

Players score points by spanking or performing kancho on a model of a human backside built into the cabinet. A plastic finger attached to the machine is used for the kancho action. The game offers eight characters to punish: "Ex girlfriend," "Ex-boyfriend," "gangster," "Mother in law," "Gold-digger," "Prostitute," "Child molester," and "Con-artist." A monitor shows the facial expression of the chosen character during play. The machine also prints cards rating the player's "sexual behavior," and for especially good performance, it dispenses a small plastic trophy shaped like a pile of feces.

Developer
Taff System
Country
South Korea
Genre
Arcade game
Notable for
First arcade game to simulate kanchō
Target market
Japan
Units distributed in Japan
5

Lore & Background

Boong-Ga Boong-Ga was reportedly designed for the Japanese market and, according to advertising material, was well received at the 2000 Tokyo Game Show. An initial contract was made for distribution of 200 units in Japan, but only 5 units were ever actually distributed in the country. The game received infamy on the internet in 2001, where it was often misattributed as Japanese, due to a badly translated advertising flyer.

Reader's Guide

The object of Boong-Ga Boong-Ga is to score points by spanking or performing kancho on a model of a human posterior embedded in the game's cabinet. A plastic finger is attached to the machine for players to perform the latter. The game features eight characters players can punish: 'Ex girlfriend', 'Ex-boyfriend', 'gangster', 'Mother in law', 'Gold-digger', 'Prostitute', 'Child molester', and 'Con-artist'. During gameplay, the facial expression of the chosen character is displayed on a monitor. The game also dispenses cards that rate players on their 'sexual behavior', and for players who perform exceptionally well the machine will dispense a small plastic trophy in the shape of a pile of feces. Its significance lies in being a rare, culturally specific arcade novelty that became an internet curiosity, though its actual commercial reach was extremely limited.

Did You Know?

Origins & Cultural Context

Boong-Ga Boong-Ga is an arcade cabinet created by Taff System, a South Korean game developer, and it holds the distinction of being the very first arcade title to mechanically simulate kanchō, a prank tradition well known across Japan and Korea in which a person is secretly poked in the anus with two fingers. The game's Korean title translates roughly to "Bunga Bunga," while its Japanese marketing name reads "Kai Un! Kedamono Urai," and it was occasionally promoted in English under the catchier label "Spank 'em." Although the developer was Korean, the product was explicitly designed with the Japanese market in mind, reflecting the cultural familiarity Japanese audiences already had with the prank the machine recreates. The concept sat at an unusual intersection of arcade gaming and physical comedy, turning a private, somewhat crude joke into a scored, competitive experience. By embedding a physical model of a human posterior directly into the cabinet and providing a dedicated plastic finger for the more invasive action, Taff System transformed a social prank into a repeatable, point-based activity that no other arcade game had attempted before it.

Gameplay & Cabinet Design

The core loop of Boong-Ga Boong-Ga is deceptively simple: players earn points by either spanking or performing the finger-based prank on a molded representation of a human buttocks built directly into the machine's housing. A small plastic finger is mounted on the cabinet specifically for the latter action. Before each round, the player selects one of eight target characters, each representing a different social archetype: an ex-girlfriend, an ex-boyfriend, a gangster, a mother-in-law, a gold-digger, a prostitute, a child molester, and a con-artist. As the player interacts with the model, a monitor displays the chosen character's facial expression reacting to the punishment. Beyond the physical action, the cabinet also dispenses printed cards that assign the player a rating on their "sexual behavior," adding a layer of mock-moral judgment to the session. For those who achieve an exceptionally high score, the machine rewards them with a small plastic trophy sculpted in the shape of a pile of feces, cementing the game's commitment to crude humor from start to finish.

Internet Infamy & the Translation Fiasco

Boong-Ga Boong-Ga's most widely known chapter began not in an arcade but online. In 2001, a badly translated advertising flyer for the game circulated across the internet, and its garbled English copy describing the spanking and kancho mechanics in terms that were both confusing and unintentionally hilarious sent the title into viral infamy. The flyer's poor phrasing made the game's premise sound even more absurd than it already was, and screenshots of the document were shared widely, cementing the cabinet as a piece of internet folklore. Compounding the confusion, the game was frequently misidentified as a Japanese production. Although it was developed by the South Korean company Taff System and bore a Korean title, its intended market was Japan, its Japanese marketing name was prominently displayed, and the cultural reference to kanchō is deeply rooted in Japanese prank culture. This combination of a Korean developer, a Japanese target audience, and a viral English-language flyer created a persistent identity confusion that followed the game through every subsequent mention, with most online references still getting the country of origin wrong.

A Curiosity in Limited Release

Despite generating buzz at the 2000 Tokyo Game Show, where advertising material claimed the game was well received by attendees, Boong-Ga Boong-Ga never achieved a meaningful commercial footprint. An initial distribution contract called for 200 units to be placed in Japanese arcades, yet only five machines were ever actually shipped and installed in the country. That minuscule number means the cabinet is an extreme rarity, a piece of arcade hardware that most players will never encounter in a working state. The gap between the game's viral notoriety and its physical scarcity is striking: millions of people saw the infamous flyer online, yet the total number of functioning cabinets that ever existed in its target market was fewer than a dozen. This paradox—a game that became a global internet joke while remaining almost entirely absent from the arcades it was built for—has only deepened its legend. It exists now more as a cultural artifact and a talking point than as a playable experience, its handful of surviving units making it one of the most elusive arcade titles ever produced.

Frequently Asked Questions

What is Boong-Ga Boong-Ga?

Boong-Ga Boong-Ga (Korean: 붕가 붕가, Japanese: 開ウン!ケダモノ占い) is a South Korean arcade cabinet that lets players simulate spanking and kanchō on a model rear. It was also sold under the English title Spank 'em.

Who developed Boong-Ga Boong-Ga and where is it from?

The cabinet was created by Taff System, a South Korean developer, and was marketed primarily toward the Japanese arcade scene.

What is Boong-Ga Boong-Ga's notable distinction in arcade history?

It is widely recognized as the first arcade game to simulate kanchō, the two-finger prank prank common in Japan and South Korea, making it a curiosity in the medium.

Why do people often think Boong-Ga Boong-Ga is a Japanese game?

A poorly translated promotional flyer that circulated online around 2001 emphasized the game's spanking and kancho mechanics without clearly identifying its Korean origin, leading to the persistent misattribution.

How widely was Boong-Ga Boong-Ga actually distributed?

Despite its online notoriety, the cabinet saw extremely limited physical distribution, with only five units reportedly placed in Japanese arcades.

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